UFX is a real-time technology studio. We capture physical spaces and rebuild them as living, navigable real-time environments — starting with the industrial world that most people never get to see.
We started UFX to replace the flat, stitched 360° tours corporate and industrial clients had settled for. Using XGRIDS reality capture and Gaussian Splatting, we reconstruct entire facilities as real-time environments — deployable to VR, web and any device.
Our breakthrough came at Casepak, a recycling facility in Leicester. We didn't just scan it — we told its story, pairing a precision digital twin with a content film that earned real industry traction. Industrial facilities are our wedge: complex, unglamorous, and long overdue for a way to be seen properly.
Owner and founder of UFX, bringing over a decade of experience across visual effects (VFX) and extended reality (XR) — including work supporting major clients such as Samsung and the Black Eyed Peas. Most recently a 3D VFX Technician and MoCap I/O Mechanics Engineer at one of the UK's leading institutions for the creative arts.
At UFX he built the studio's pipeline from scanner to deployable real-time app, led the Casepak project end to end, and sets the creative direction for every build.
Leads commercial strategy and client partnerships — connecting UFX's real-time capability to the industries that need it. Bio to follow.